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Recent Posts

October 4, 2025
Powers & Prestige

Powers are factions. In addition to their resources, their size and influence are reflected in the amount of favor they can bestow upon Characters. Earning Favor Characters complete Deeds to earn Favor with Powers. This adds to their renown (ie. level). Earning Favor may also unlock rights and privileges with that Power. Some Powers may […]

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August 25, 2025
Miss Opportunities

The seed word for this post is "challenge" but, rather than come at it literally, I'm going to look at a figurative challenge that I am facing: should attacks in combat always do something? If so, what? I'm going to look at this through the lens of my game, Troupe, but you can probably apply […]

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August 22, 2025
Making Friends and Influencing People

Allies are hard to come by in the harsh worlds represented by most tabletop-roleplaying games and systems don't always provide mechanisms for tracking the friends player-characters make during their adventures. Here's a relatively painless way to use a persistent reaction rating to monitor their relationships with notable non-player-characters. Start with the standard reaction roll Make […]

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August 20, 2025
Makeshift: Constructing Things in Troupe

This is not a post about crafting, really (sorry, not sorry), but about building things for purpose in a constrained time window— such as a raft to cross a river, a ladder for climbing out of a pit, or a temporary shelter to wait out a storm. Character building We’re going to treat the constructions […]

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August 17, 2025
Overwhelmed!

In West Marches style games, a mechanic is sometimes used on occasions when a Character is unable to return to the hub town before the end of a session. It involves rolling on a table to determine the Character’s fate. Call me a softie but I don’t like the idea of outright killing a Character […]

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August 15, 2025
Lie to Me

How can you tell if someone is lying to you? In popular media, it seems so simple. In real life, it's much more complicated. That said, we're not playing life here, we're playing games! If a player asks whether their character sees any signs that the NPC they're dealing with is lying, we can roll […]

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August 12, 2025
Advanced Pathfinding

Finding the right path can make traveling through the wilderness easier. Of course, the emphasis here is on the right path. A wrong one can lead nowhere... or worse. When the party is looking for a path, let's roll some dice to see what they find. Use the following tables as guides. If the party's […]

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August 12, 2025
Flavor of the Moth

I haven't had the stomach yet to watch Delicious in the Dungeon (aka Dungeon Meshi) but I've heard enough about it to know that eating monsters is a major element of the anime (and manga). Knowing nothing about it works in that universe, I thought it might be fun to throw together some tables to […]

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August 8, 2025
Exploring the landscape

Let's look at exploration as a wilderness activity, apart from searching or traveling. When exploring a hex, there is no preset goal, as there is when searching. When the party elects to explore a hex, follow the procedure below to determine what they find. What did you discover? For each group exploring separately, roll 1d6. 1d6 Type of […]

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August 6, 2025
Troupe: Necromancy School of Magic

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