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Recent Posts

October 4, 2025
Powers & Prestige

Powers are factions. In addition to their resources, their size and influence are reflected in the amount of favor they can bestow upon Characters. Earning Favor Characters complete Deeds to earn Favor with Powers. This adds to their renown (ie. level). Earning Favor may also unlock rights and privileges with that Power. Some Powers may […]

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August 27, 2025
The Heart of Darkness

The ultimate nemesis in the setting I’m building around Troupe is The Gloom. The Gloom is, in essence, anti-creation. It is the End and seeks the end of all things. Because of the vigilance of the Greater Gods, it cannot act directly in the world. Instead, It constantly presses the boundaries imposed upon it, worming tendrils […]

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August 25, 2025
Miss Opportunities

The seed word for this post is "challenge" but, rather than come at it literally, I'm going to look at a figurative challenge that I am facing: should attacks in combat always do something? If so, what? I'm going to look at this through the lens of my game, Troupe, but you can probably apply […]

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August 20, 2025
Makeshift: Constructing Things in Troupe

This is not a post about crafting, really (sorry, not sorry), but about building things for purpose in a constrained time window— such as a raft to cross a river, a ladder for climbing out of a pit, or a temporary shelter to wait out a storm. Character building We’re going to treat the constructions […]

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August 6, 2025
Troupe: Necromancy School of Magic

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August 4, 2025
The Gods Must Be Crazy…

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July 5, 2025
Anatomy of a spell: Fireball

What would a fireball spell look like in Troupe’s ad-hoc magic system?

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June 24, 2025
A Harvest for Witches

Here's a starter list of some herbs, fungi, and mosses, with some potential magical uses.

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