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The Gods Must Be Crazy…
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Anatomy of a spell: Fireball
What would a fireball spell look like in Troupe’s ad-hoc magic system?
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A Harvest for Witches
Here's a starter list of some herbs, fungi, and mosses, with some potential magical uses.
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Gifted, if not talented
Characters with poor attribute scores get a random gift!
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How I Prep, Part One: Pre-Campaigning
Part one of how I prep for TTRPGs, concerning pre-campaigns, and my Minimum Viable Play model of game prep.
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Inroads from Faerie
An inroad is a hostile foray, it may be temporary, as a raid, or with more permanent designs, as an invasion.
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Single Roll Turn Undead
Can we reduce the old school D&D Turn Undead procedure to a single roll of dice? I think we can!
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Mitigating Roll-Under Attribute Systems
How to mitigate roll-under-attribute systems without intruding new mechanics.
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Add engraved gems to your treasure generators
Carved gems were common in the ancient Mediterranean world. The facade of the gem might be carved with a familial, mythic, or civic subject.
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A Random Attack Hack
A little something for some classes to mitigate those moments when one or more members of the party become subject to the dreaded random attack!
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