36 rules-agnostic pages of mechanics, tables, hex-flowers, and other tools, to use in your fantasy role-playing campaign, including: Sample spread:
Rules for players and referees on two sides of a single letter page. Add your imagination and a handful of six-sided dice then play! This game contains simple rules for creating characters in any setting and playing them in adventures of your making. Based upon the Do Anything D6 framework, it uses a dice-pool system that is easy to pick up and play.
Troupe: Doomsday is a rules-light TTRPG for play in a troubled Arthurian world, divided, and harried by Faerie.
This set of rules-agnostic hex-map templates is designed for dicing using either d6 or d66 rolling.
A simple, but not simplistic, ad hoc magic system to use with your TTRPG system of choice!
The Realm of the Mountain King is my entry in the Hexcrawloween Game Jam! Currently available in a mostly complete mini-setting “ashcan” edition.
This short supplement demonstrates how to use Do Anything D6 to replace the skill system of any class-based tabletop roleplaying game!
Do Anything D6 Wilderness is a module for the system-agnostic Do Anything D6 task resolution system (DAD6). It adds in some extra functionality for running activities in wilderness adventures using the DAD6 framework.
A generic, standardized system of running challenges in any tabletop roleplaying game. It is based on the x-in-6 system from classic fantasy roleplaying games of the ‘70s and ‘80s. It is designed to be plug-and-play: drop it into your system of choice whenever you need or want to. It is self-contained and relies purely on six-sided dice.