36 rules-agnostic pages of mechanics, tables, hex-flowers, and other tools, to use in your fantasy role-playing campaign, including: Sample spread:
36 rules-agnostic pages of mechanics, tables, hex-flowers, and other tools, to use in your fantasy role-playing campaign, including: Sample spread:
Let's talk about different types of paths you might use during a hexcrawl in your TTRPG campaign! Transcript A while back on the channel, we looked at some Mystara docs. I'll try to link the video up, if you wanna check out that stream. These docs had some really interesting, but really crunchy rules for […]
In West Marches style games, a mechanic is sometimes used on occasions when a Character is unable to return to the hub town before the end of a session. It involves rolling on a table to determine the Character’s fate. Call me a softie but I don’t like the idea of outright killing a Character […]
Finding the right path can make traveling through the wilderness easier. Of course, the emphasis here is on the right path. A wrong one can lead nowhere... or worse. When the party is looking for a path, let's roll some dice to see what they find. Use the following tables as guides. If the party's […]
Let's look at exploration as a wilderness activity, apart from searching or traveling. When exploring a hex, there is no preset goal, as there is when searching. When the party elects to explore a hex, follow the procedure below to determine what they find. What did you discover? For each group exploring separately, roll 1d6. 1d6 Type of […]
A d66 table: roll 2d6, using the leftmost die as the tens digit and the right die as the ones digit, and consult the table below. d66 Motive 11 To a hoary barrow beside an offering basin stained with blood 12 To a small shrine wreathed with desiccated flowers 13 To a stone megalith carved […]
How are messages sent over distance in your game world? Game of Thrones popularized ravens. Pigeons were used from ancient times all the way through WWI. The image of the rider on a horse with a bag full of letters slung over their shoulder is a classic image of the Old West and beyond. Magic […]
When a wandering creature appears, it often doesn’t come with any sort of context. It falls to the Referee to decide what it’s doing and why. Here are a handful of tables to help flesh out ordinary encounters in which a creature appears and we want to know something about what they're doing and why […]
This set of rules-agnostic hex-map templates is designed for dicing using either d6 or d66 rolling.
Here are some tips and tricks to running those pesky unkeyed hexes on your hex-map!