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August 17, 2025

Overwhelmed!

In West Marches style games, a mechanic is sometimes used on occasions when a Character is unable to return to the hub town before the end of a session. It involves rolling on a table to determine the Character’s fate. Call me a softie but I don’t like the idea of outright killing a Character via the table, whether it is deserved or not. I’d rather use the opportunity to generate further avenues for adventure.

(Not) Overcoming the odds

You we’re overcome by…

1d6Culprit
1A poisonous fume
2A venomous bite
3An accident of misadventure
4Force of arms
5A terrific wound
6A potent spell

…which lead to…

1d6Event
1Being taken prisoner at a STRONGHOLD
2Being held for ransom by a FACTION
3Bring lost in a WILDERNESS
4Being quested by a wizard
5Being geased by a high priest
6Being trapped in a DUNGEON

… for …

1d6Length of Time[1]
1-31d6 days.
4-51d6 weeks.
6Indefinitely.

  1. Unless rescued ↩︎

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