36 rules-agnostic pages of mechanics, tables, hex-flowers, and other tools, to use in your fantasy role-playing campaign, including: Sample spread:
36 rules-agnostic pages of mechanics, tables, hex-flowers, and other tools, to use in your fantasy role-playing campaign, including: Sample spread:
Are hirelings and retainers OP in OSR D&D TTRPGs? Here's my take! Transcript Hirelings and retainers—I saw a question come up on Reddit: are hirelings OP? This made me think of other questions I've seen recently on Reddit, all asking essentially the same thing: are hirelings worth it, are they too strong, are they too […]
Has somebody told you the OSR can't do narrative campaigns? Think again! Transcript Good morning. I was looking at Reddit the other day. Someone posted about narrative storytelling in OSR or about running narrative adventures, something in that vein. And there were the usual kind of responses that were bubbling up about OSR and narrative, […]
Let's talk about different types of paths you might use during a hexcrawl in your TTRPG campaign! Transcript A while back on the channel, we looked at some Mystara docs. I'll try to link the video up, if you wanna check out that stream. These docs had some really interesting, but really crunchy rules for […]
Experience helps you level up but it isn’t and shouldn’t be the only reward for the doing of great things that characters do in a campaign. Looking beyond gear— devices that make numbers go up and render characters more puissant practically— there are other achievements for characters to chase and receive for their deeds. What’s […]
A short follow-up to my earlier potpourri of 1d6 tables because I yet again need to meet some blogging obligations and finish the month strong! In this installment, we'll roll up some bonds and some alternate methods of gaining experience. Let's get some bonding time Ages ago, particularly in internet time, I put out this […]
I should have posted this yesterday. The inspirational prompt is "suspense" but I just could not come up with anything from it. "Suspense" comes to English via French from the Latin suspensus which refers to hanging up, making uncertain, and killing by hanging. This last definition is what I'm going to utilize to pivot to... […]
Using a shorthand to describe how creatures do things, specifically hunting or fighting, helps you run those creatures consistently which, in turn, allows players to learn behaviors and react to them. Here some rough categories that you can apply. Ambush attackers Brute force attackers Pack attackers Scavengers Swarm attackers Trapsmiths Venomous attackers Choose suitable behaviors […]
The ultimate nemesis in the setting I’m building around Troupe is The Gloom. The Gloom is, in essence, anti-creation. It is the End and seeks the end of all things. Because of the vigilance of the Greater Gods, it cannot act directly in the world. Instead, It constantly presses the boundaries imposed upon it, worming tendrils […]
A magic item for Troupe or your tabletop role-playing game of choice, found in well-stocked but abandoned libraries. Appearance: a thick tome filled with many browned, empty pages, and worn leather covers. Use: the questioner writes a question on one of the pages then places the book under their head when they sleep; upon waking, […]