Experience helps you level up but it isn’t and shouldn’t be the only reward for the doing of great things that characters do in a campaign. Looking beyond gear— devices that make numbers go up and render characters more puissant practically— there are other achievements for characters to chase and receive for their deeds.
What’s in the box?
| 1d6 | Reward |
|---|---|
| 1 | Titles— prestigious, unlocks doors money can’t buy. |
| 2 | Lands— a place to make their own, perhaps with an ongoing income to boot! |
| 3 | Marriages—a dynasty has to begin somewhere. |
| 4 | Sovereignty— by this axe they something-something |
| 5 | Metamorphosis— the end of one existence and the start of something new |
| 6 | A Wish— what’s the worse that could happen? |





