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August 8, 2025

Exploring the landscape

Let's look at exploration as a wilderness activity, apart from searching or traveling. When exploring a hex, there is no preset goal, as there is when searching. When the party elects to explore a hex, follow the procedure below to determine what they find.

What did you discover?

For each group exploring separately, roll 1d6.

1d6Type of Discovery
1-3Trail
4-5Clue
6A Find

Trails

Trails are paths that lead somewhere...

1d6Destination
1-3Clue
4-5A Find
6A Secret

Alternatively, see "Where does this path lead?" for a table of 36 options.

Clues

Roll 1d6 for the clue and a second d6 for where it leads.

1d6ClueTo...
1A markerAnother clue
2An old campsiteAnother clue
3A kill-siteA Find
4A half-buried cacheA Find
5A trackway (footprint, hoofprint, pawprint, etc.)A Secret
6Unburied remainsA Secret

Amassing clues : For every clue gathered, roll an extra die when using the other tables during subsequent searches in this hex until a find or secret is uncovered.

Finds

Roll 1d6 for the type of find then a second d6 for the column of find discovered.

1d6FindsSupplyReagents/Resources
1Supply1d3 Turns worth of fuel1 dose
2Supply1d3 Turns worth of fuel1 dose
3Supply1d3 Turns worth of fuel1 dose
4Resource1d3 meals worth of food or water1d3+1 doses
5Resource1d3 meals worth of food or water1d3+1 doses
6Reagent2d3 Turns of fuel, meals of food or water, or 1d3 of 22d3+1 doses

Resources : these are ordinary natural materials that might have a social, cultural, or practical value, such as wildflowers, honey, or medicinal herbs.

Reagents : these are rare natural materials that have magical properties, such as belladonna, mandrake, or nightshade.

Secrets

Roll 1d6 for the type of secret then 1d6 for each of the other columns to determine protectors or inhabitants and traps.

1d6SecretProtected/InhabitedTrapped?
1-2LairYes, by a single strong creatureYes, magical
3-4DungeonYes, by multiple weak creaturesYes, mundane
5-6Treasure HoardNoNo

Example: Exploring a secluded valley

A party of adventurers decides to explore a secluded valley. The first Turn spent searching reveals a trail. They decide to follow the trail (exploring for a second Turn) and it leads to a set of tracks (clue). They follow those tracks (a third Turn) to a kill-site. Investigating the kill-site (fourth Turn) leads them to unburied remains (clue). Growing around the remains are a cluster of belladonna (3 doses worth).

Have questions or comments or just want to talk? Head over to the forums or the Discord to join the conversations or start a conversation of your own!
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